About

A loving remake, bringing a cult classic into the 21st century...The Odyssey Online Classic was created by Justin Schumacher (Bugaboo) and released in 1997. This simple yet fun game started as a way to prove that a fun online game could be made in Visual Basic. Nearly a quarter of a century later, the spirit of the game still survives. This remake aims to pay tribute but also reinvent the game, adding many features that simply were not available at the time and making it conveniently available in a browser. Please take a moment to tour some of the features.

 
 

Features

Particle Effects

Particle Effects

LibGDX features support for a powerful and robust 2D particle engine, allowing fantastic spell effects, fire, and smoke.

Lighting and Shadows

Lighting and Shadows

Box2DLights, a powerful LibGDX based extension of Box2D, supports dynamic point light and cone light sources that cast dynamic shadows when they encounter objects that cast a shadow. This allows for robust scenes with personality.

Action Combat

Action Combat

Taking a page out of one of Bearable Games' previous titles, Spaced Out: Polygunner, the combat of the new Odyssey is more action-packed, featuring live projectiles that can be dodged, charge-up time on spells, and more precise collision detection than just tiles.

Targetting System

Targetting System

With a more advanced targetting system, a diverse variety of skills and spells are available at the touch of a button or press of a key. With full controls mapping planned, it's never been easier to access the right spell at the right time -- when you need it!



Community

One thing we are endeavouring to do is to forge a positive, friendly community around this game. Please help us do that by joining our Discord, contributing to our Wiki, and supporting our Dev Blog. And remember to always respect your fellow players.


Team Bearable

Michael Whitlock (Bear)

Michael Whitlock, Lead Developer

With two decades of hobbyist game programming under his belt, Bear is finally tackling the MMORPG project of his dreams. He has participated in several game jams and published several single-player and multiplayer online games.

Antonio Kirill

Kalexia, Lead Game Designer

With industry experience as QA on Guitar Hero 5, Band Hero, and Marvel Ultimate Alliance 2, Kalexia plans to bring polished, unique and fun game mechanics, steeped heavily in tabletop tradition.

Antonio Kirill

PotatoKnight, Community Leader

Potato handles all aspects community, and is working hard to help us forge a helpful and positive one. He is in charge of the flow of our promotional material, social media coordination, New Player Experience, help channels, and creating our dev tutorials.

Rob Auguste

Vivi, Lead Artist

Vivi has been doing pixel art for two decades, and has already contributed pixel art to the Odyssey community as well as for the successful Odyssey spinoff, Seyerdin.

Antonio Kirill

Marie Allen (Raseya), Artist

Raseya has done commissions for several projects and is responsible for our new cursor and targetting indicators as well as our portraits.


Join The Team

Got a skill you can offer us? Looking to learn about game design? Or just looking to give back to the community? We may have a position for you! This project is largely ran on the principle of you determine your own level of involvement. We are looking for people with initiative and gumption -- nobody is going to hold your hand. If you're still on board, email odyssey@bearable.games with your name, affilitation with any previous Odyssey projects, skillsets, and availability. We look forward to hearing from you.